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1. Charging Jumps - in Feedback/Requests [original thread]
I assure you that the fact that heavies would get shafted mobility wise, if the functionality of myos would just be straight up transferred over to a piece of equipment, has been realised and brought up by others before. We discussed that very f...
- by Zaria Min Deir - at 2015.11.03 14:40:00
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2. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Correction: It's listed as melee in the excel doc...Rattati? Do you mean I can punch a tank now? I sure hope so, purely for the hilarity that will ensue.
- by Zaria Min Deir - at 2015.09.24 11:48:00
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3. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Darth-Carbonite GIO wrote: Are you not entertained? *grabs popcorn*
- by Zaria Min Deir - at 2015.09.24 10:18:00
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4. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
Yes, the feedback has been helpful, and in many ways it has confirmed a lot of the things we had previously discussed with some of the other CPM. Feel free to keep it coming though! Hopefully we can get some of these ideas looked at more now :)
- by Zaria Min Deir - at 2015.09.14 21:51:00
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5. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
We are gathering community feedback on the Laser Rifle. All feedback is welcome, but comments from experienced users are greatly appreciated. What do you see as the role of the weapon? How does it perform in that role? Would it need adjustment to...
- by Zaria Min Deir - at 2015.08.29 16:45:00
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6. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
We are gathering community feedback on the Mass Driver and particularly the Mass Driver variants, Breach and Assault. All feedback is welcome, but comments from experienced users are greatly appreciated. For each of the variants specifically, wha...
- by Zaria Min Deir - at 2015.08.29 16:16:00
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7. [Feedback] OP / UP - in Feedback/Requests [original thread]
Varoth Drac wrote: Regarding armour modules, I think the issue is not that they are overpowered compared to shields, but that there is a wider variety of good high slot modules. In high slots, Myobifs and damage mods are both good and common, ...
- by Zaria Min Deir - at 2015.07.21 15:04:00
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8. [Feedback] OP / UP - in Feedback/Requests [original thread]
Adipem Nothi wrote: 7. Zaria Min Deir said so. Always a good reason to do something. But I said what now? Ah, yes, something about shared passive scans, and how I personally would be happy to be rid of them. They are indeed problematic. ...
- by Zaria Min Deir - at 2015.07.21 13:27:00
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9. [Feedback] OP / UP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Zaria Min Deir wrote: Or for the highslots, precisicion enhancers can be, and are, used to great effectiveness, but I still would be quite surprised to find them in the top 10. Agreed on all points. Though I would poin...
- by Zaria Min Deir - at 2015.07.21 13:03:00
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10. [Feedback] OP / UP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Pokey Dravon wrote: A. OP - Armor Modules (Infantry) Which aspects in particular do you have issues with? I'll admit that shields still feel too weak compared to armor, but I'm not sure if that means armor is necessarily...
- by Zaria Min Deir - at 2015.07.21 12:17:00
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11. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
Sergei Domar wrote: Ok Finnish time. Here are some notes I gathered. Generally top tier names in non particular order. These sound just great from finnish pov. Should be names for proto kits. Here are those names with translation/explanation. ...
- by Zaria Min Deir - at 2015.06.22 04:39:00
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12. [IDEA] Simple Vehicle Quality of Life Improvements - in Feedback/Requests [original thread]
As someone with some experience gunning from a dropship, I can attest that most of the time "just aiming" is almost irrelevant, if the dropship in question is moving at all. And, no, it is not always a question of adjusting to the movement either,...
- by Zaria Min Deir - at 2015.06.07 18:22:00
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13. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Varoth Drac wrote: Zaria Min Deir wrote: RedBleach LeSanglant wrote: Still need all logis to start with 3EQ - even if that never changes for AMARR and CAL at the proto level. Absolutely. No logi should have only 2 equipment slots, not...
- by Zaria Min Deir - at 2015.06.03 14:12:00
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14. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: Still need all logis to start with 3EQ - even if that never changes for AMARR and CAL at the proto level. Absolutely. No logi should have only 2 equipment slots, not when scouts and potentially medium frames will...
- by Zaria Min Deir - at 2015.06.03 08:38:00
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15. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: While the cald-logi was desiged in chromosome, it had extra fitting slot for no apparent reason. It has carried over, even through anti-slayer logi nerfs for some reason. Cald-logis extra slot can be taken away with no r...
- by Zaria Min Deir - at 2015.05.30 14:24:00
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16. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: All logi's should have 8 [module] slots, a grenade, a light weapon, NO SIDEARM and four equipment slots. Amen.
- by Zaria Min Deir - at 2015.05.29 17:39:00
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17. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
The Eristic wrote: CCP Rattati wrote: The Eristic wrote: 8 slots + 4 equip + Light + Sidearm on all four in exchange for the grenade slot? Or sidearm on just Amarr/Cal for the grenade? hmmm, that's certainly an option. I think the gre...
- by Zaria Min Deir - at 2015.05.28 09:51:00
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18. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Zaria Min Deir wrote: CCP Rattati wrote: what if proto is "only" 7 high/lows Why? Honest to god, the only reasoning I see for this is the calculations popping up in other threads on how the Caldari Logi specifically ...
- by Zaria Min Deir - at 2015.05.28 09:47:00
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19. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: what if proto is "only" 7 high/lows Why? Honest to god, the only reasoning I see for this is the calculations popping up in other threads on how the Caldari Logi specifically would become too good again in comparison to th...
- by Zaria Min Deir - at 2015.05.28 08:11:00
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20. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
DeathwindRising wrote: Iron Wolf Saber wrote: most of my pilot suits are either empty or mobility based scouts point is that such gimmick suits are severly weak in something if they fit that many cpu or PG or they're going to be out of one ...
- by Zaria Min Deir - at 2015.05.27 11:40:00
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